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Author [XBOX:360] Official Cod Black OPs 2 Thread
Nath
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Registered: 3rd Apr 02
Location: MK
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2nd Dec 12 at 11:46   View User's Profile U2U Member Reply With Quote

Wut?
Dave
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Registered: 26th Feb 01
Location: Lancs
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2nd Dec 12 at 12:24   View User's Profile U2U Member Reply With Quote

Good idea really, especially with ghost being so high. It's impossible to be even remotely sneaky with constant uav presence.
Nath
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Registered: 3rd Apr 02
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2nd Dec 12 at 12:29   View User's Profile U2U Member Reply With Quote

UAV's are wank anyway. Mine are made of cheese and stay up for seconds. Does make sense to do this though due to ghost and the fact there is always one up.
Dave
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Registered: 26th Feb 01
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2nd Dec 12 at 12:34   View User's Profile U2U Member Reply With Quote

They are easy enough to shoot down but unless you are in a decent team nobody bothers, especially as there'll be another up straight after.
Nath
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Registered: 3rd Apr 02
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2nd Dec 12 at 12:47   View User's Profile U2U Member Reply With Quote

Looking forward to being chased by a dozen RC-XD's every game now
Y869 SRA
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Registered: 22nd Jul 12
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2nd Dec 12 at 13:33   View User's Profile U2U Member Reply With Quote

quote:
Originally posted by Dave
They are easy enough to shoot down but unless you are in a decent team nobody bothers


Exactly. I'm usually the only one shooting them down.
Brett
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Registered: 16th Dec 02
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2nd Dec 12 at 14:21   View Garage View User's Profile U2U Member Reply With Quote

UAVs have always been easy to get, don't see the point.
Y869 SRA
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Registered: 22nd Jul 12
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2nd Dec 12 at 14:34   View User's Profile U2U Member Reply With Quote

quote:
Originally posted by Brett
UAVs have always been easy to get, don't see the point.


Its to keep the little kiddies happy that have been bitching about UAV spamming.
Nic Barnes
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Registered: 5th Apr 04
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2nd Dec 12 at 20:21   View User's Profile U2U Member Reply With Quote

Won't bother you once you get to rank 55 though and quit
Y869 SRA
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2nd Dec 12 at 21:03   View User's Profile U2U Member Reply With Quote

Never bothered me anyways
AdZ9
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Registered: 14th Apr 06
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4th Dec 12 at 11:15   View User's Profile U2U Member Reply With Quote

quote:
Originally posted by V931_FEF
quote:
Originally posted by Brett
UAVs have always been easy to get, don't see the point.


Its to keep the little kiddies happy that have been bitching about UAV spamming.


This makes me laugh, what are they going to do about the little kiddies bitching that the game is shit because they can't have two good rounds in a row
Y869 SRA
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Registered: 22nd Jul 12
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4th Dec 12 at 11:41   View User's Profile U2U Member Reply With Quote

quote:
Originally posted by AdZ9
quote:
Originally posted by V931_FEF
quote:
Originally posted by Brett
UAVs have always been easy to get, don't see the point.


Its to keep the little kiddies happy that have been bitching about UAV spamming.


This makes me laugh, what are they going to do about the little kiddies bitching that the game is shit because they can't have two good rounds in a row


Firstly, I'm faaaaarrr from being a little kiddy.
Secondly, *blows a rasberry*
Nath
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4th Dec 12 at 13:17   View User's Profile U2U Member Reply With Quote

Y869 SRA
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6th Dec 12 at 14:44   View User's Profile U2U Member Reply With Quote

Vonderhaar also noted that the dev team thinks that SMG penetration is "probably too high", (No, really!?) which will be addressed in the upcoming title update.

Brett
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6th Dec 12 at 14:46   View Garage View User's Profile U2U Member Reply With Quote

Oh ffs, i wish they'd just leave the game alone. You can't keep every miserable bastard happy.
A2H GO
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Registered: 14th Sep 04
Location: Stoke
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6th Dec 12 at 15:31   View User's Profile U2U Member Reply With Quote

quote:
Originally posted by V931_FEF
Vonderhaar also noted that the dev team thinks that SMG penetration is "probably too high", (No, really!?) which will be addressed in the upcoming title update.




Which is fine since the range is shit on them anyway.
Brett
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6th Dec 12 at 15:46   View Garage View User's Profile U2U Member Reply With Quote

This kind of shit is wank to unsuspecting players tho. One day you have your class and your perfect setup, the next your bullets don't do shit. Bobbins.
Nic Barnes
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6th Dec 12 at 17:49   View User's Profile U2U Member Reply With Quote

Agreed.
Nath
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6th Dec 12 at 18:32   View User's Profile U2U Member Reply With Quote

Yup.
A2H GO
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Registered: 14th Sep 04
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8th Dec 12 at 17:29   View User's Profile U2U Member Reply With Quote

Just come across diamond camo, mental
Y869 SRA
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Registered: 22nd Jul 12
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8th Dec 12 at 18:00   View User's Profile U2U Member Reply With Quote

Thought it looked wank tbh.
Y869 SRA
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Registered: 22nd Jul 12
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8th Dec 12 at 18:04   View User's Profile U2U Member Reply With Quote

Patch deets:

Scorestreaks:

UAV: cost increased from 350 to 425.
Lightning Strike: added 750ms delay.

Equipment/Grenades:

Bouncing Betty: increased the grace period between trigger and activation by 200ms.
Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:

All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.

Assault Rifles:

All: reduced idle sway for more reliable long-range aiming.
XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
XM8 / Select Fire: increased recoil.
FAL OSW / Select Fire: increased recoil.
SWAT-556 / Select Fire: increased recoil.
MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.

Shotguns:

R870: reduced one-hit kill range by 45 inches.

Pistols:

B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1.

Black Ops 2 PS3 Issues Addressed

Fixed a rare hang ("Awaiting Textures") upon loading into maps when joining a session in progress after fresh boot.
Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
Added a fail-safe to prevent spawn trapping in CTF.
Increased sight checks on turrets to improve spawning algorithms.
Fixed a number of new UI error messages reported by users.
Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
Improved overall Theater and Live Streaming stability.
Improved film rendering stability and made progression bar more accurate while rendering a film.
Addressed issues which prevented some master challenges from being completed.
Precision challenge "Wet Work" will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
Players that help with the "Synchronized Attack" challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
Emblem Editor no longer closes the current emblem when discarding changes.
Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to "constant".
Players using Ghost and a Suppressor attachment will no longer appear on the enemy's minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Thermal vision overlay no longer appears using the VTOL glitch.
Kills from the explosion on the explosive crossbow bolt now count towards challenges.
Counter UAV no longer remains for the rest of the game after a host migration.
Clan tag is no longer locked immediately after prestige.
Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
Multi-team games no longer count as a tie if an entire team quits.
Fixed an area in Express where K9 Unit dogs could get stuck.
EMP grenades no longer affect the CODcaster HUD.
Party Privacy count no longer affects how many bots will spawn in Combat Training.
Shadows seen through sniper scopes now render more correctly.
Players can no longer stand on invisible collision in Carrier.
"Drop Shot" medal is no longer awarded after standing back up.
Players can now copy a custom class to the extra prestige slot.
Black Ops 2 New Features & Feature Improvements
Added support for posting Live Stream URLs to Twitter.
Improved audio/rumble responsiveness when hitting enemies with gunfire.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Added the ability to "View League Teams" from any player's Playercard.
Added the ability to "View Playercard" from League solo leaderboards.
Added a number of security system enhancements.
Added Hardcore Kill Confirmed playlist to the Hardcore category.
Nath
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Registered: 3rd Apr 02
Location: MK
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8th Dec 12 at 18:35   View User's Profile U2U Member Reply With Quote

I wonder what the differences feel like. 870 is definitely too powerful.
A2H GO
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Registered: 14th Sep 04
Location: Stoke
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8th Dec 12 at 19:05   View User's Profile U2U Member Reply With Quote

Had it since launch, level 55 now and two maps came up today that ive never played
Y869 SRA
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Registered: 22nd Jul 12
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8th Dec 12 at 19:08   View User's Profile U2U Member Reply With Quote

Really?
What maps were they?

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