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F1 Computer simulation...
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[quote][i]Originally posted by Paul_J[/i] [quote][i]Originally posted by Robin[/i] Forza 2 took more coding than any driving sim before it, did it sell? Yes. Games as a whole are more advanced these days, so must take more coding, unless someone has invented a magical way to avoid manual coding? So the chances are, they're going to continue to take more coding, more space and more time to make. Using technology from Formula One which is already developed would mean that it doesn't have to developed from scratch, which surely means it could be used to create a game quicker? [/quote] I'd imagine the MAJORITY of the coding on Forza 2 was to do with the graphics... The gameplay... and the least was probably to do with the physics. Once again Forza is not ultra realistic because they were unable to do it... but because they chose to for their market! Your doing comparison's to F1 technology... in the same way a F1 car has variable valve timing and normal cars inherit... etc... This is completely not what the situation is with computer games. Robin, A F1 team is more likely to use a pre made 'engine' by a company, and then improve upon it to make their simulation... than a games company buying the F1 team's EXTREMELY expensive simulation software and ripping bits out. It's like me going to NASA and buying huge chunks of their space shuttle simulation stuff, just to make a Space game on my PC. [/quote]
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