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F1 Computer simulation...
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[quote][i]Originally posted by Robin[/i] [quote][i]Originally posted by Paul_J[/i] Robin do you code at all? I spend my life at uni doing software, and hopefully my future career. The fact is, thing's are made to requirement... usually limited by cost. It's not a case of 'I can't code that, it's too complicated' ... it's a case of 'To code that is going to cost a lot of time, do we really need it?' If I was a publisher of a racing game, I'd be telling the developer to make a game that I could Sell Millions and millions of copies of. I as a developer would want to keep my costs as low as possible, while being able to sell millions of copies. If I produced a wildly realistic simulation, that cost a lot of time (money) to produce, but appealed to a small market... my publisher would be upset and I would go bankrupt. It's like having a boating sim, and simulating the water perfectly... You could do it spot on, but it wouldn't be worth it as most players wouldn't care. Your example of flight sims isn't really valid either... The physics behind the flight sims probably haven't changed much... it's just the graphics have improved greatly over time and new 'features' and gameplay have been bolted on. [/quote] No, I don't code. I'm not arguing about coding though. Forza 2 took more coding than any driving sim before it, did it sell? Yes. Games as a whole are more advanced these days, so must take more coding, unless someone has invented a magical way to avoid manual coding? So the chances are, they're going to continue to take more coding, more space and more time to make. Using technology from Formula One which is already developed would mean that it doesn't have to developed from scratch, which surely means it could be used to create a game quicker? [/quote]
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