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F1 Computer simulation...
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[quote][i]Originally posted by Robin[/i] I get the impression that it would be more about the dynamics than the actual input devide. For example, on most (if not all, even now) car games, you can brake mid corner without the car sliding straight on, or spinning backwards in a ball of fire. If the car spins when you brake in real life, why not on the game? The market IS there for people who want a 'realistic' game, regardless of if they're using a keyboard, joystick, mouse, wheel or controller. If some of the technology from a perfect simulator could be incorporated into the next gen games, they'd be even more popular than the current ones. Think about it, being able to tweak suspension settings and it actually make a difference would completely change the way games are to play. Even the most modern games (Forza 2 for example) aren't actually realistic, there's loads of room for improvement, and using technology from elsewhere can only serve to improve them. This is what Formula one is about really, it always was the test bed for new technology (traction control, launch control, semi automatic gearboxes, ABS, electronic engine management, active suspension etc) and although this is different, it's still the same sort of idea. [/quote]
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