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[quote][i]Originally posted by Steve[/i] impressive The AI takes a simulated test drive in every car before it races it to better learn the car’s capabilities. This allows it to understand how to get the most out of each individual car. It does NOT drive a Civic the same way it drives a Ferrari. This is at the heart of our ability to allow the player to hire AI drivers to drive the player’s custom tuned car. Even with upgrades, the AI will quickly learn the car’s quirks and drive its wheels off. The AI has a more accurate understanding of the physics engine than in the original Forza Motorsport. It is much better at estimating how much grip it will have available for turning, braking, accelerating at all times, and is better at using this to make a fast run through each turn. This may be one of its strongest aptitudes right now -- it has a very accurate prediction of its own performance. In the original Forza Motorsport, the AI had a very rigid understanding of the shape of each track, that was technically accurate, but not necessarily the way a race car driver would see it. A chicane, for example, was often seen as a rapid series of alternating corners. But a real driver can recognize that there’s a much smoother line through there. For Forza Motorsport 2, the AI has a better understanding of the driving line within the literal track edge. It’s much more cognizant of the cars around it and openings for it to pass. There are cases where the AI in the original just didn’t recognize it when another driver made a mistake. It has evolved to take better advantage of these kinds of opportunities. Moreover, it’s become really fun to wheel-to-wheel race against. This is one of the changes in the AI I’m most happy about. [/quote]
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