Sam
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Registered: 24th Dec 99
Location: West Midlands
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I want to get some sort of Nintendo system so I can buy some Super Mario type games was gonna get the Gamecube but it seems they are no longer made?
Anyway, which is better - Gamecube or N64? Which has the most choice of games, and most importantly, which is cheaper to buy secondhand?
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Brett
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Registered: 16th Dec 02
Location: Manchester
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Buy the Gamecube.
You can get an N64 Emulator and Games for free off the good old internet
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Joe
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Registered: 20th Jun 04
Location: Hesketh Bank, Lancashire
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N64, superb games console. All the classic games, good controller. Games will be dirt cheap too.
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Sam
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Registered: 24th Dec 99
Location: West Midlands
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What are the graphics like on the N64? They seem very cheap on eBay (about £25+ with games) compared to about £40+ for the Gamecube.
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Joe
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Registered: 20th Jun 04
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They are pretty decent, seeing as it was about quite a few years ago now. For £25 you cant go wrong.
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Sam
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Registered: 24th Dec 99
Location: West Midlands
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I think after doing some research I'm gonna go for the N64!
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ssj_kakarot
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Registered: 29th Apr 03
Location: hartlepool
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get both lol, both great in there own way.
both pretty cheap, n64 will be a bit cheaper, graphics on n64 obviously not that good but still pleasant 3d to look at and very playable.
both great for multiplayer funness.
n64 will probs feel a bit outdated and it does tend to put people off playing some of the better games but its still great playability.
some good games to get:
n64
goldeneye
blastcorps
the two zelda's
mario 64
diddy kong racing
gamecube
resident evil 4
mario sunshine
zelda windwaker
tales of symphonia
ect ect.
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fir3vip3r
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Registered: 14th Jun 06
Location: Stevenage, Hertfordshire
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n64 and get goldeneye the absoloute daddy of gaming
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PaulW
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Registered: 26th Jan 03
Location: Atherton, Greater Manchester
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Personally, I'd save the cash & get a Wii
Backwards-compatible with the Gamecube, and also the ability to access the entire Nintendo back catalogue via a boadband collection, so all of ninty's old games are available!
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ssj_kakarot
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Registered: 29th Apr 03
Location: hartlepool
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yeah but for what you spend on wii, £200 quid ish? and the time delay.
you could spend £40 on n64 and gamecube and have it now.
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Marc
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Registered: 11th Aug 02
Location: York
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N64 and Goldeneye
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Rus
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Registered: 24th Jan 05
Location: SE London, Kent
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quote: Originally posted by PaulW
Personally, I'd save the cash & get a Wii
Backwards-compatible with the Gamecube, and also the ability to access the entire Nintendo back catalogue via a boadband collection, so all of ninty's old games are available!
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Sam
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Registered: 24th Dec 99
Location: West Midlands
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Yeah I don't want to spend that sort of money!
I already have an Xbox so any non-Nintendo type games I can get for that, I only want a Nintendo so I can play Super Mario Bros games!
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Robbo
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Registered: 6th Aug 02
Location: London
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I remember when Nintendo used to sponsor Fiorentina
[Edited on 13-08-2006 by Robbo]
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Sam
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Registered: 24th Dec 99
Location: West Midlands
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Just bought an N64 with Super Mario Kart game!
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PaulW
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Registered: 26th Jan 03
Location: Atherton, Greater Manchester
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Sam the Wii is expected to be priced at £160ish mark, easy sub-£200
PS3... £400+ AND developers are favouring the Wii, as the PS3 is an arse to code for apparently...
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Russ
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Registered: 14th Mar 04
Location: Armchair
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for me,
xbox360 is out now, people have seen what it can do, and for the price, ace.
wii - ill be buying one, ive played fps games for years at a high level, but never the same fun as it was back in the day, and the one thing i miss, is the fun, and this looks like it has it in bags.
ps3 - may have to remortgage parents house, but will be amazing, in a years time perhaps.
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PaulW
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Registered: 26th Jan 03
Location: Atherton, Greater Manchester
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PS3 suffers compared to the 360. Out of all, the 360 is the most powerful, followed by the PS3, then the Wii
Wii is pure ingeniousness is the controller mechanism, fully interactive with the games, will bring a whole new meaning to 'next-gen'. No HD-DVD or Blu-Ray support planned.
PS3 is pure hype, played up by Sony, as usual... Its good, yeah, but its big, curvy... the thing is hard to code for, sony licencing costs are stupidly high for developers to use the 'kits' and is turning a few away to other consoles.
360, no HD-DVD support yet, but will come as a 'new' addon, or a V2 360 console... Easy to code for given the Windows-style core, but still only DX9 based. Given the timely release soon of DX10 & Vista, I guess this will also be a firmware upgrade for the system if possible, who knows...
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Eck
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Registered: 17th Apr 06
Location: Lundin Links, Fife
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N64 - Perfect Dark
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Russ
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Registered: 14th Mar 04
Location: Armchair
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quote: Originally posted by Eckmcmann
N64 - Perfect Dark
goldeneye will always be the daddy
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Sam
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Registered: 24th Dec 99
Location: West Midlands
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I think I will have to buy Goldeneye along with Super Mario 64 and whatever other Super Mario games that were released on the N64 (inc. Donkey Kong as well I think?)!
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ssj_kakarot
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Registered: 29th Apr 03
Location: hartlepool
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smash bros
mario party games (numerous numbers)
paper mario
mario 64
mario kart 64
donkey kong 64
diddy kong racing (sort of mario i guess)
yoshi's island 2 iirc
and numerous mario games such as mario, foot, gold ect.
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Cybermonkey
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Registered: 22nd Sep 02
Location: Sydney, Australia
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quote: Originally posted by PaulW
PS3 suffers compared to the 360. Out of all, the 360 is the most powerful, followed by the PS3, then the Wii
Wii is pure ingeniousness is the controller mechanism, fully interactive with the games, will bring a whole new meaning to 'next-gen'. No HD-DVD or Blu-Ray support planned.
PS3 is pure hype, played up by Sony, as usual... Its good, yeah, but its big, curvy... the thing is hard to code for, sony licencing costs are stupidly high for developers to use the 'kits' and is turning a few away to other consoles.
360, no HD-DVD support yet, but will come as a 'new' addon, or a V2 360 console... Easy to code for given the Windows-style core, but still only DX9 based. Given the timely release soon of DX10 & Vista, I guess this will also be a firmware upgrade for the system if possible, who knows...
how can you have an OPINION on something that hasn't been released to the general public yet
its an absolute beast compared to the 360.
Hardware specifications
Unless otherwise noted, the following specifications are based on a press release by Sony at the 2005 E3 Conference,[32] and slides from a Sony presentation at the 2006 Game Developer's Conference.[33]
The floating point performance of the whole system (CPU + GPU) is reported to be 2.18 TFLOPS[32]. PlayStation 3's Cell CPU achieves 256 GFLOPS single precision float and is reported at around 26 GFLOPS double precision.
[edit]
Central processing unit (CPU)
Main article: Cell microprocessor
3.2 GHz Cell processor: one PowerPC-based "Power Processing Element" and seven 3.2 GHz Synergistic Processing Elements (SPEs). The PPE has a 512 KB L2 cache and one VMX (AltiVec) vector unit. Each of the eight SPEs is a RISC processor with 128-bit 128 SIMD GPRs and superscalar functions. Each SPE has 256 KB of L1 cache/software-addressable 4.8 GHz SRAM, called the "Local Store".
Only seven SPEs are active; the eighth is redundant, to improve yield. If one of the eight has a manufacturing defect, it is disabled without rendering the entire unit defective. Additionally, one of the seven active SPEs is reserved for use by the system's OS, leaving six SPEs directly available to applications.
[edit]
Graphics processing unit (GPU)
Main article: RSX 'Reality Synthesizer'
The rear of the 20 GB PlayStation 3 as it was shown at E3 2006. AC IN, AV MULTI OUT, DIGITAL OUT and an RJ-45 network port are visible.
Enlarge
The rear of the 20 GB PlayStation 3 as it was shown at E3 2006. AC IN, AV MULTI OUT, DIGITAL OUT and an RJ-45 network port are visible.
* Based on NVIDIA NV47 architecture
* Clocked at 550 MHz
* 128-bit DDR memory interface
* 211.2 GFLOPS programmable (384 FLOPS per clock), 1.8 TFLOPS total
* Multi-way programmable parallel floating point shader pipelines
* 136 shader operations per clock ( * 550 MHz = 74.8 billion / second, 100 billion with CPU)
* 24 2D texture lookups per clock ( * 550 MHz = 13.2 billion / second)
* 33 billion dot products per second (51 billion dot products with CPU)
* 128-bit pixel precision
* S3TC 5 to 1 texture compression site
[edit]
Memory
Total 512 MB, split into:
* 256 MB Rambus XDR DRAM clocked at CPU die speed (3.2 GHz)
* 256 MB GDDR3 VRAM clocked at 700 MHz
[edit]
System bandwidth
* 204.8 GB/s Cell Element Interconnect Bus (Theoretical peak performance)[34]
* Cell FlexIO Bus: 35 GB/s outbound, 25 GB/s inbound (7 outbound and 5 inbound 1Byte wide channels operating at 5 GHz) (effective bandwidth typically 50-80% of total)[35]
* 51.2 GB/s SPE to local store
* Experimental Sustained bandwidth for some SPE-to-SPE DMA transfers - 78 to 197 GB/s.[35]
* 25.6 GB/s to Main Ram XDR DRAM: 64 bits × 3.2 GHz / 8 bits to a byte
* 22.4 GB/s to GDDR3 VRAM: 128 bits × 700 MHz × 2 accesses per clock cycle (one per edge) / 8 bits to a byte
* RSX 20 GB/s (write), 15 GB/s (read)
* System Bus (separate from XIO controller) 2.5 GB/s write and 2.5 GB/s read
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Sam
Moderator Premium Member
Registered: 24th Dec 99
Location: West Midlands
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quote: Originally posted by ssj_kakarot
smash bros
mario party games (numerous numbers)
paper mario
mario 64
mario kart 64
donkey kong 64
diddy kong racing (sort of mario i guess)
yoshi's island 2 iirc
and numerous mario games such as mario, foot, gold ect.
That's the game I'm getting with the N64!
Cheers for the list though mate, that's very helpful for me!
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Joe
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Registered: 20th Jun 04
Location: Hesketh Bank, Lancashire
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Super Mario 64 and Mario Kart 64 are the ones to have, superb games. I might have a few games upstairs if you want some?
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