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DannyB

posted on 16th Nov 09 at 15:43

To be honest I think anything more than 10 a side on the current maps would be overkill, even with 9 a side you're allways in the middle of action.


Eck

posted on 16th Nov 09 at 15:41

I'd imagine so. Can't see them being happy that the software they created for users to play on has been hacked for other players enjoyment:lol:


DannyB

posted on 16th Nov 09 at 15:28

I'm not holding out any hopes mind, once IW cotton onto it the users will just be banned.


Sunz

posted on 16th Nov 09 at 15:23

Good news for pc gamers then.
I wonder if they can hack the map editor to !
Unless we can use the cod4 one, that will be needed for dedicated servers.

Is a disadvantage to using iw.net in my eyes (just for eck - for me personally), without them = dedicated servers, 40-50 players, chaos and mayhem.
Will still be smaller servers like 20 players but there is a lot more options without this iw.net.





[Edited on 16-11-2009 by Sunz]


DannyB

posted on 16th Nov 09 at 14:37

Iw.net has replaced dedicated servers, IW.net is what controlls everything. What map to play, gametype etc etc, along with steam they have both replaced dedicated servers. They don't get anything out of it really, they introduced it so people can have a fair game. It's a new system for the PC, first time it's been used.


Adam_B

posted on 16th Nov 09 at 14:33

Whats the advantage of not using IW.net? And what do IW get out of everyone using their server?

[Edited on 16-11-2009 by Adam_B]


DannyB

posted on 16th Nov 09 at 12:33

Looks like dedicated servers and mods arent too far away...

quote:
*NOTE: It is very possible you may be banned by VAC for attempting any of this. You have been warned...ok, that said...

Looks like the folks over at Teknogods have done it - or as close to have "done it" as we have gotten so far. They have created a co-op loader that allows a dedicated* server to be used instead of a local host set-up.

This "work around" essentially, enables a listen server, and lets a client connect to an arbitrary IP like 1.2.3.4, for spec-ops mode only.

Read the details here:
Source

Six days after release, it looks like there has been a successful attempt at arriving at a community based hack of IW.net.

Is this truly a dedi-server?

*Note that, in some people's lexicon, a dedicated server should not require a graphics card and it should be pointed out that in the Teknogods setup...a graphics card is required for the host server. If you choose to use the latter definition (dedi server = no-gfx card) , then the community might be some days away from that realization.

Realizing the "true" definition of dedi-servers might be difficult; however, there is hope given the following dvars found in the game's .exe:
badhost_endGameIfISuck "1"
badhost_minPercentClientsUnhappyToSuck "0.51"
badhost_minTotalClientsForHappyTest "3"

...it would appear, that you could theoretically lock the server down to one specific host by simply turning off "endGameIfISuck". This way, the server would not get migrated. Underscore "theoretically".



A separate group, AgentGOD (note how all modders consider themselves deities...just an observation) has build a console enabling hack for MW2. This vid, showing the hack at work, just surfaced on YouTube:


So much for IW.net :)

http://www.youtube.com/watch?v=-rqLUDfl26Y