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GT5 Prologue - EVO vid incar
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[quote][i]Originally posted by Rus[/i] GC 2007: Gran Turismo 5 Prologue Eyes-on Kazunori Yamauchi introduces us to his baby. ___________________________________________________ [B]August 24, 2007[/B] - You probably wouldn't know it by looking at him and his wide smile, but Kazunori Yamauchi has been sitting in the same demo room for two days. Most would crack under the pressure of the German Games Convention, kick down the door and start living life on the rails, but this is Gran Turismo and the man who built it. For more than a decade, Yamauchi has been bringing the Sony world its driving fix and said he feels like [URL="http://ps3.ign.com/objects/949/949777.html"][B]Gran Turismo 5 Prologue[/B][/URL] is the a step toward using technology to make the perfect driving simulator. He's on the right track. The game will run at a steady 60 frames per second in 1080p. Yamauchi sat down with IGN this afternoon and ran through Prologue's interface, headed to the track and answered some burning questions. What are you waiting for? This information isn't getting any newer … [COLOR=Navy][B]My Page[/B][/COLOR] When we sat down with Yamauchi, the first thing we noticed and he first thing he talked about was a flat screen television displaying the game's top screen -- or what Yamauchi calls "My Page." Each gamer will get this customizable screen that will display the current car from a driver's personal collection of unlocked vehicles, a personal calendar and much more. Basically, this is the main hub of the game. A menu bar at the top of the screen will display your local time and weather as well as a global map where the pulsating red dot will be you, and the static dots will be your friends. When you select a pal to play, you'll be treated to the weather conditions for wherever they are. Yamauchi says it's a move to take online gaming beyond usernames and friend codes -- he wants players to have a personality. That friendly vibe is shared by the screen's background. In it, the current car a player has selected for his or her races will sit and be ogled by the camera in some kind of setting -- today's was a small German town. You'll also have a calendar in the middle section of the screen. Here, you'll be able to see what tournaments and competitions are coming up both from friends and worldwide gigs. [URL="http://media.ps3.ign.com/media/949/949777/img_4829810.html"][IMG]http://ps3media.ign.com/ps3/image/article/815/815772/gran-turismo-5-prologue-20070824055833175-000.jpg[/IMG][/URL] Continuing our trek down the screen finds seven options on the bottom toolbar. Race will take gamers to the mode select screen; Garage will let you pick a vehicle from your collection; TV, which Yamauchi said he will talk more about at TGS, will showcase non-gameplay clips; Album will save your screenshots and replays for folks to stop in and see; Profile will allow you to tell other players about yourself; and Home will tie into Sony's online network in some way. Yamauchi said that in a perfect world Home would act as a gateway to Prologue and vice versa. [COLOR=Navy][B]On the Racetrack[/B][/COLOR] If you think 60 fps sound sweet, wait until you actually see Prologue in action. After showing us around the menu interface and all of the options the game will have, Yamauchi grabbed his red Ferrari and hit the road … err … at least the pit stop. Crew members in matching red suits ran around working on the car, and once Yamauchi was happy with his ride, his 200,000-polygon vehicle -- PS2 cars averaged about 4,000 polygons -- hit the pavement. Now, chances are you read [URL="http://ps3.ign.com/articles/814/814720p1.html"]Wednesday's preview[/URL] and don't need to listen to us rehash how awesome Prologue looks. Every twist, univocally textured taillight, dust cloud and near bump reminded us that this was the same sharp game, but as Yamauchi 's Ferrari weaved in and out of traffic and the creator spoke, new aspects seemed to jump to life. [URL="http://media.ps3.ign.com/media/949/949777/img_4829808.html"][IMG]http://ps3media.ign.com/ps3/image/article/815/815772/gran-turismo-5-prologue-20070824055836613-000.jpg[/IMG][/URL] Remember the hit or miss AI in previous GT games? That's gone. The system's been completely overhauled to make realistic choices and handle the brand new wrinkle of 16 racers on one track. As Yamauchi told us about his super-up opponents, we immediately noticed the little things that make a race car driver. As Yamauchi got ready to make his more from third to second, the Viper in front of him got wind of the move and began braking and swerving to block Yamauchi's access routes. "Obviously, we need a more intelligent AI so that the race can run more smoothly," Yamauchi said through his translator, Tsubasa Inaba. [URL="http://media.ps3.ign.com/media/949/949777/img_4829812.html"][IMG]http://ps3media.ign.com/ps3/image/article/815/815772/gran-turismo-5-prologue-20070824055834988-000.jpg[/IMG][/URL] Eventually -- as you'd expect -- Yamauchi kicked it into overdrive and made it around his virtual competitors to come in No. 1. With the race done, the game moved directly into a replay mode that ran the battle in its entirety while cutting to a vaiety of camera angles round the track. With the bells and whistles, replays will be forced to drop to 30 fps, but Yamauchi hopes people understand and feel the dramatic sequences. [COLOR=Navy][B]Your Questions Answered[/B][/COLOR] Obviously, conversing through a translator is never the easiest way to get your point across -- especially when there's more than one journalist in the room firing different questions at you. Below you'll find summarized questions from IGN and paraphrased responses -- and a few quotes via Inaba -- from Yamauchi. [B]Will there be custom wheel to go along with the game? [/B] "There is one," Yamauchi said. "A new one is in development, actually. There's not really much we can talk about at this moment." Good news, right? Well, kind of. Yamauchi went on to explain that the wheel was on target to be released with GT5 and not Prologue. [URL="http://media.ps3.ign.com/media/949/949777/img_4829814.html"][IMG]http://ps3media.ign.com/ps3/image/article/815/815772/gran-turismo-5-prologue-20070824055831488-000.jpg[/IMG][/URL] [B]Will customization be reflected in a car's physical appearance?[/B] Down the road, yes. Right now, no. Yamauchi said that one of the main benefits to developing this title on the PS3 is that the system is powerful enough to craft detailed cars with realistic features inside and out. Cars are built piece by piece, which means changing individual bumpers and hoods is something -- like vehicle damage -- that they can see in the future as part of a system update. [B]So, you're working with Polyphony, which made the motorcycle game Tourist Trophy. Any chance we'll get motorcycles and cars in GT5?[/B] Yamauchi said that as of right now, they can put motorcycles and cars on the same track with the engine back in the office. However, that's not going to happen in a retail game anytime soon. The company wants to focus on Prologue, GT5 and GT for PSP. Beyond that, Yamauchi said he'd be open to taking the GT universe and the Tourist Trophy Universe and creating one game. [B]Will there be online racing leagues?[/B] They're working on it. [B]When will Prologue come to the U.S.?[/B] Japan and Europe will launch before the end of the year, but nothing is decided for the United States. "Kazunori is kind of asking if you could write about it and say we want it before the end of the year in the U.S. as well," Inaba said. [B]How many cars are in the game?[/B] Look for a core of 40 vehicles such as the TVR Tuscan Speed 6 '00, Nissan Skyline GTR V-Spec '97 and Acura NSX '91. ________________________________________________________________ [URL]http://ps3.ign.com/articles/815/815772p1.html[/URL] ________________________________________________________________ [/quote]
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