Not logged in [
Login
-
Register
]
You Are Not Registered Or Not Logged In
Corsa Sport
»
Message Board
»
Off Day
»
Geek Day
»
Lets start the week with
» Post Reply
Post Reply
Who Can Post?
All users can post new topics and all users can reply.
Icon:
Formatting Mode:
Normal
Advanced
Help
Andale Mono
Arial
Arial Black
Book Antiqua
Century Gothic
Comic Sans MS
Courier New
Georgia
Impact
Tahoma
Times New Roman
Trebuchet MS
Script MT Bold
Stencil
Verdana
Lucida Console
-2
-1
1
2
3
4
5
6
White
Black
Red
Yellow
Pink
Green
Orange
Purple
Blue
Beige
Brown
Teal
Navy
Maroon
LimeGreen
Message:
HTML is Off
Smilies are On
BB Code is On
[img] Code is On
[quote][i]Originally posted by topshot_2k[/i] To provide a visually appealing 3D presentation of a game-generated environment requires a tremendous amount of computation. Objects in the game are modeled as a skeleton of polygons -- or triangles -- which must be covered with realistic-looking textured surfaces, using modulation and lighting, so that they appear as solid objects. These must then be manipulated through complex motions in relation to other modeled objects. A compelling gaming environment also shows environmental factors such as light, fog, and see-through objects. All of these factors must be computed rapidly enough for fluid movement on the screen. Triangles per second is a typical gaming-industry measurement for 3D computational performance, with a higher number of triangles per second desirable. When more triangles per second can be calculated, scenes can be more complex, and game-play more fluid [/quote]
Post Options:
Disable smileys?
Turn BBCode off?
Receive email notification of new replies?
This is a long topic, click
here
to review it.