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Jules

posted on 12th Jul 06 at 10:47

I thought HL2 was so overated, and I won't be buying the follow on.


SetH

posted on 12th Jul 06 at 08:56

lol great, im playing it on hard guess ill be fcuekd when i get to this bit :lol:


_Allan_

posted on 12th Jul 06 at 07:07

Yes it was difficult but it was also poorly coded. It gave you no time to explore each of the cages and get to the ammo and health before you were attacked. Also the torch was bloody useless, they could have at least added a few more light switches or flares to throw around the basement. I did it by mainly running around waiting for the elevator. When it came I left loads of enemies behind.


Rus

posted on 12th Jul 06 at 00:10

Half-Life 2: Ep. 1 Update
Apparently, we suck at Episode 1.
by Daemon Hatfield
July 10, 2006 - Valve has released an update for Half-Life 2: Episode One. The changes, announced on the Steam website, come as a result of statistics gathered as players make their way through the game.


Apparently, the elevator battle leading back up to City 17 was giving a lot of folks problems, and the update makes a few balance changes during the sequence. Specifically, more health has been added to the area, more cinderblocks and barrels have been added for use as gravity gun ammunition, extra shotgun shells have been added, and the number of zombies attacking the player has been reduced.

Whether you welcome the extra help or not, the updates will automatically take place next time you log in.



dunno about you guys, but i thought that scene was bloody hard and 'im glad they've made it easier.